THE crew behind
SPACE-OFF

Space-Off Party Board Game - Chief Executive Officer/CEO: Daniel Robinson

DANIEL ROBINSON

Space-Off Party Board Game - Chief Operating Officer/COO: Yaelle Sieh

YAELLE SIEH

Space-Off Party Board Game - Director of Development: Avi Yudkowsky

AVI YUDKOWKSY

Space-Off Party Board Game - Design Director: Sula Medovoy

SULA MEDOVOY

Space-Off Party Board Game - Director of Copy: Adrian Adamiec

ADRIAN ADAMIEC

from a basement to the stars

Space-Off CEO, Daniel Robinson, Showing off the Original Game's Tug Board

Our CEO displays his trademark enthusiasm next to The Game of Basement Games’ “Tugboard.”

One fateful night in 2012, our high school friend group, a.k.a. “The Book Club,” was doing what we did best — watching TV.

Inspired by the on-screen antics of four eccentric Philadelphians, Daniel and Yaelle decided that making our own absurd board game sounded like fun. “You guys can’t make a game,” Elie weighed in, creating a massive wave of support for the idea.

Over the next months and years, hundreds of hours that should’ve been used responsibly went towards game development. “The Game of Basement Games” (or simply, “The Game”) turned out better than anyone hoped, with one main area for improvement: the component list. Among other things, it called for N64 games, old tires, all-purpose flour, a bench press, and live insects.

Early Oo alien designs by Sula Medovoy for Space-Off

The aliens of Oopiter in their earliest rendition.

Years later, Daniel brought his friends Adrian and Sula his awesome, unmarketable game concept. Along with new cards and mechanics, they helped fill it with pretty colors, cute aliens, and stupid puns. Space-Off was born.

After just three playtests, our intrepid crew set a course for the second-largest board game convention in the world. Over 100 strangers tried Space-Off at Gen Con 2023… and afterwards, most of them asked us where they could buy a copy!

Since then, our demo boxes have been everywhere from Oregon to New Zealand. We’re astronomically grateful for everyone’s feedback and support… especially after a Kickstarter launch that raised over 835% of our funding goal!

Space-Off is now available in North America, with more markets to follow throughout 2026! Please subscribe to our (infrequent)
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